A downloadable game for Windows, macOS, and Linux

Face your opponents using one of the 4 basic elements of nature, each element has its own mechanics, which are based on its physical characteristics and the artistic elements present in the animation "Avatar: The Legend of Aang".

To beat your opponents, you'll need to adapt to the different elements and the environment itself.


Controlls:

Movement: WASD or Left Stick

Jump: Space or South Button

Primary Ability:  m1 or Right Trigger

Second Ability:  E or North Button

Evade Ability:  Q or West Button

Support Button: F or East Button

Selection Keys:  1234 or D-Pad


Elements:

Fire🔥:

Every skill needs a certain amount of breath to be used, the breath is represented by a blue bar in the lower right corner. Breath recovers at a rate of 3.5pts per second if the character is stationary and 0.5pts if the character is moving
  • Primary:  Fires three projectiles in a straight line, each projectile has 10 damage and consumes 10 pts of breath.
  • Secondary:  Being reworked.

Earth🪨:

Manipulate the environment to attack and defend yourself.
  • Primary:  Picks up a rock that is in front of it and throws it at the opponent (If it doesn't, a new one is created with 7 damage and 5 durability).
  • Secondary: Summons a new rock (To use the ability, hold the activation key and press one of the buttons on the selection wheel).
KeyRockTime to summonEndurance
1 Wall0.7s 20
2 Boulder1.5s 50

Water💧:

Every skill requires a certain amount of water within a radius of 3 meters to be used.
This element is divided into states that group abilities according to the water required. (To switch between states, use the selection wheel.)

Spices Stage:

  • Primary: Throws 3 ice spikes if there is no water around it and 10 if there is. Each spike deals 7 damage, after the 3rd shot each spike consumes 5 water points.
  • Secondary: Creates a circle of water on the character's feet, this circle provides 60 pts of water and a 5 pts boost to movement speed (The circle takes damage and disappears if your points are depleted or after 10s, initiating the cooldown.)

Wave Stage:

  • Primary:  (50pts Need) Shoots a wave that can be frozen by pressing the support button. The opponent will be paralyzed if they are on the wave when it is frozen.
  • Secondary: (Requires 50pts) Creates bubble that protects the character from any attack while active.


Download

Download
Elements_Arena.zip 86 MB

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